![]() ![]() ![]() Same way id rush to try and get cannons first by getting neighbour bonus from duranzzo's venice by reclaiming ottoman occupied Albania If i was playing as Albania for example with 50% cavalry flank range and the inspirational leaders policy (so all in all +1 on shock and maneuver on every appointed leader comparable to prussia's monarchy buffs) i would go the heaviest on cavarly and then with 1 or two mercenary units spare equally stack up my cannons to make use of a mid-game advantage on reformed hussars in eastern tech. This way you are less likely to gain the insufficient support penalty mid-battle (It happens)Ĭannons impart defence on the infantry infront of them which is very important for composition & strike multiple units at once no matter what terrible tech they are at. I would play with the maximum amount of Calvary you can afford, staying 1 below the cap on insufficient support. The polish ideas of winged hussars give a whopping 33% combat bonus with cavalry which makes them much better, while swedish and prussian ideas boost infantry by 20% which eveyone seems to be the opinion that that it makes cavalry quickly bad (perhaps two per army or so). I also think that the shock is less important than the infantry and cavalry combat bonuses you get from national ideas. Of course it changes over time and diffrent military nations get diffrent strength on their units so you can go really deep into it and perhaps tweak it, but its enough to beat the AI for sure. The described rough formula here works just fine regardless of country: Originally posted by Findus:Like much in eu4 its not obvious at all.
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